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(+1)

The game is nice but you should have told in the description the controls,It took me a lot to understand. And maybe make it so the character can't change direction,only if it stopped in a wall,to make it more like a puzzle.

Thanks for the feedback! 

Sorry, I thought the tutorial text would be enough of an explanation. I'll try to figure out if I can reword it to make it more clear.  Yeah, I tried to lock the rotation during movement but I couldn't get a reliable system running in time to submit. I'd rather let people cheese the game during this jam rather than have the people get stuck constantly, thus forcing restarts. 

I plan to develop it more after the jam. I was rather pleased with the general concept and execution. Maybe not the level design though. I had to rush that and still didn't get them all done.