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(1 edit)

Some notes: 
This game was ambitious, and we plan on continuing this project after the game jam. That being said, we know theres quite a few bugs, some we thought we fixed and some slipped by. Below is a list of known bugs.

  • Picking up a crate with unarmed moves other crates
  • mud doesnt kill sometimes (We fixed this like 5 times this sucks)
  • sometimes players move at half of their intended speed
  • Rocketeer has infinite ammo
  • Bullets have some crazy armor piercing potential
  • The game crashes if multiple players die on the same frame
  • Cant exit level (good luck have fun)
  • later levels may be impossible due to above bugs
  • Ghosts can collide with future players
  • Executioners march doesnt cut properly

So.

Buggy?  Yes. but a solid proof of concept of an idea that we've come to love. Although its worse for wear, we still hope you enjoy Boxtrot as much as we enjoyed making it. 

And, a moment of silence for the features that didn't make it.

  • The box class 
  • Scouts crawl ability
  • pixel/vector switch up (sorry Propdev)
  • Multicolor tiles
  • Lots of UI

And perhaps, most depressingly to me, 

  • Ian's Planning themes

They were two amazing tracks that simply didnt make the time cut due to some last minute errors with godot.