Apologies in advance: I used Google Translate, so the meaning may not be entirely accurate. (I didn't use any profanity.)
Current game version: 5.4.91
Mods used:
RikasCustomRestraints_G_1.7.1
PureWindsTools_MIAv1.67
SoundModv3.00
1. The game severely lacks tutorials.
- Although there is a tutorial section, it only covers the most basic operations, and doesn't cover more complex content or the NPC binding content in the 5.3 update. This leads to a frustrating and incomprehensible gaming experience.
- For example:
1. Why don't the NPCs I rescue appear in the Collection - Guest area of my inventory (regardless of whether I have them in my party)?
2. Why do friendly NPCs break free so quickly after I bind them (regardless of the binding item's level and type)? Even after I bind an NPC to furniture, they can still run away on their own?
3. Why do enemies that were previously marked as safe (without exclamation marks) suddenly run away?
Suggestion: Add an additional illustrated tutorial beyond the original beginner's guide (players can view it on the title screen).
4. How do you dual-wield weapons?!
2. Overwhelming UI Design
-1. Overlapping party management and gold coin counts, etc.
-2. The "spell" upgrade process is unusually complex.
-3. The character creation interface is confusing (as if these functions were designed for programmers, not ordinary users): inconsistent font sizes (for costume changes) + you can't see what the outfit actually looks like, so you have to click and close each item one by one.
-4. Squad UI (the three buttons don't tell you their functions unless you click them, and then I lost my party members (I only discovered the B key interaction later)).
3. Strange Dyeing Function
-1. In the costume change area, the same color applied to different clothes will produce different colors (red hair, after being sampled, becomes black when applied to a top...), which is very confusing.
Suggested Solution: I suspect it might be because different items have different original texture colors, and dyeing directly dyes the original texture. So, perhaps re-adjusting the item textures and setting new default colors in the game to make the items display correctly would solve the problem? (I'm just guessing.)
However, I can understand why they're not fixing it: the existing clothing designs are already flawed, and changing them would require readjusting the player's clothing. (Just like the shields and banners in Minecraft Bedrock Edition.)
4. Bugs:
-1. The "clear worn restraints" option in the Debug interface also clears your armor.
-2. The NPC costume changing function in the Items - Collection is not working.
-3. In the Items - Collection, if you click on a "Prisoner" and then switch to the "Guest" page, and then use the keyboard, you'll find that the character on the left is still switching within the "Prisoner" list.
-4. Teammates who don't follow instructions (often die themselves, and don't listen to commands QWQ)
5. Imbalance:
-1. The early game difficulty is too high. This wasn't an issue before, but I noticed it recently when I replayed the game (perhaps some stronger new enemies have appeared on the first level?).
6. Personal suggestion:
-1 All NPCs' "flirting" options assume the player is compliant (unless the NPC is very aroused). Even NPCs tied up in furniture can use "flirting" to bind the player.
Final note:
Despite raising many issues, I sincerely believe this is a high-quality, highly playable game. I understand the various problems and difficulties the developers may have encountered (it seems your accommodation has been unstable recently, I sympathize and offer my support). I would be extremely grateful if you could fix the above issues or if someone in the community could explain the game mechanics to me.
