Heya, thanks for the feedback. I'd have gotten to this way sooner but life's been kinda wild in and out of hospital BUT ENOUGH MOPING.
Have to agree that the first half is weaker. Yeah. I struggled to work out exactly where to start things off. The flashbacks in hindsight do especially feel iffy looking back. I could have probably found a way to make it way more natrual. The original plan was for all the flashbacks to be done in a campfire scene that would serve as the stories first half, the group telling tales to try to calm themselves down as they prepare to face Coca.
I said in a comment earlier that the contrast was meant to be my intent, though I did it way too fast. Essentially I wanted it to start like a normal DnD game, With heros going out to do what heros do. In my mind however, I've always liked stories where good can only come from sacrifice, or even just kinda downer endings in general. Pretty sure that's just me being English ngl.
to quote myself from another comment "As for the difference between the two good endings. My intent, was to imply that if you went back to help Valenti you would gain an ally for that step longer, to actually give you more of a gap to preform the ritual. Meanwhile when you sacrifice him, the pair become catatonic and it doesn't really buy you any time. Maybe a little convoluted and by the time I got to making my second pass at that segment, I was sadly pretty busy. "
But, all in all thanks for playing and I am glad you enjoyed.