After playing through the game for a while I have a few suggestions and things I've noticed.
what works:
-I like the photobashing art style and the menu style for the wooden plank. I think that the choices for each of the swords are also pretty funny.
-I think that the clicking into place for the swords makes sense
-I think that the overall design for the game is good, it's simple in nature and the point is pretty clear how to work on things
what could be better:
-the unity font and the timer at the corner is probably not the best for the game. I think that this does really take away from the game aesthetically. even something like a meter could have been better.
-the clicking into place is sometimes kind of tricky, I think you have to be careful sometimes and a little too diligent about your placement that it takes you out of the loop
-the Ui for when the game is done is also confusing. the first time I played it through I waited on the game to indicate to me if I put all the pieces together because the contrast of "weapon in progress" and "finished sword" right next to each other is super confusing. I think only one Ui item at a time to show the player their progress is necessary.
what's not working;
-I think that the screen size and the sword is incompatible, there are a few times where you can't see the sword once it's constructed which is frustrating for me.
-the instructions for the sword is too unforgiving. I found myself pretty stressed, and not in a good way, about trying to quickly memorize what needs to be put together.
-I think the overall game loop needs revisiting. If you're going to have a timer then you need to throw the player a bone and give them the instructions perpetually, then the game is about quickly piecing together the sword and racking up a score. if you don't want to show the instructions then you need to give the player a lot more hand holding for how to assemble the sword and let them know when it's ready to be sent out.