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I liked your idea, it really reminds me of Stardew  Valley with a darker back story.  However your impact is a bit vague so spending some time on clarifying on how the game play will execute the solution(s) will help; it does seem like spreading awareness of different plant needs is your goal, but going slightly deeper then that might increase the impact. The art is really coming together. I look forward to seeing more assets implemented as well as more mechanics. Getting the game to be a game should be priority; coming up with a more a specific/laid out game loop could make it easier to be more efficient in completing/making small milestones. As well as having an overarching game play walkthrough to reference (like a story board).