Very good idea, I am not rhythmically inclined so i am pretty awful at this kind of game play. only points i have are yes a bit easy as I found I could just button mash when they are close to get a matching pair, I feel some kind of penalty for doing so should be added, but also I felt the need to button mash as trying to visually sync the clock made me a little cross-eyed, especially on the faster clock speeds possible solution is have the first selected clock audible tick with a slight pitch change at cardinal point 12,3,6 and 9 o'clock or perhaps that just makes it easier in a different way. wither way fantastic game :)
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Thanks for the feedback! Agreed about the button mashing -- I was doing it myself in play testing. I considered adding some strategic constraints rather than reaction time ones, but with the jam constraints, I didn't have time to implement it.
I like the idea of ticking for the selected clock -- I had considered some kind of audio from the all the clocks ticking, but I realized that would have sounded awful, at least without a lot of tweaking. Just the selected clock is a good idea though.