60 Feet Underground
First Impressions:
Short, sweet, EPIC. Super replayable.
Mini Essay:
The cover design is awesome to begin with, super effective shape language and very clear central idea.
The story is a classic time loop (although maybe I should have let it loop a bit more), find the reason, stop the tragedy. Multiple choices for dialogue and interactions. When I’m in less of a time crunch I will absolutely play more. Maybe I’ll even get to see the sea of suits in loop seven you mentioned was an “error”.
The character art and graphics were all perfectly aligned to the story and style. The music guided the urgency nicely, though I’m a bit dissapointed there was no music on the title screen.
The Menu did everything it needed to but the Save sound is extremely loud.
I said I’d write a one page review but I was so into the game I forgot to take any notes after “Ooh, timeloop” XD.
Let’s see, the escaltors, stairs, ticket stands, and help buttons were all very easy to understand and interact with. The footsetp sounds were appreciated. And the train motion both entering the station and in the train car were remarkably smooth.
The illusion of choice in the narrative as well as the ability to actually make choices that change the branching path you walk that day are fun. Seeing the consequences of taking different actions in a timeloop is always a good time.
10/10 Will Play Again. Thanks for the fantastic game!