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(3 edits) (+6)

This game is incredibly fun with a lot of charm, but I struggled to enjoy it toward the end and would exercise caution for anyone either planning to beat it, 100% it, or for those who don't like the idea of skipping levels.

The entire game is plagued with bizarre rank requirements, which are required to 100% the game. The Par and Time requirements feel strangely random, with some being far too high (e.g. I easily completed multiple Par ~10 levels in 2 shots) or some being far too low (e.g. I struggled to get anywhere near Par 10 on Level 4-5, a level I feel has many design issues).

I would argue that many of the levels in World 4 are the definition of anti-fun. I found that many of the elements that make a golf game of this genre fun and satisfying were absent entirely for the purpose of "we must make the final levels more difficult." Many of these levels are very gimmicky and do not play well, often lacking slopes or good angled shots which are known staple elements of mini golf. At this point I had lost all interest in 100%'ing the game.

World 5 features a completely underwhelming and overly frustrating gimmick that is repeated 15 times. Unfortunately I lost all interest in even completing the game and skipped half of this world.

Overall, the game starts off being incredibly fun, but unfortunately loses its charm and forgets what makes it fun towards the end. It's enough that I felt that the completionist requirements were rather miserable, but making the mandatory main game unfun for the sake of "more difficulty" was unfortunately what led me to dropping the game. Completely excluding World 5, I got 313 out of the 385 cat pyramids so I think I did fairly well all things considered.

TL;DR for me the game starts off as an unbelievably charming and incredibly fun mini-golf game, but devolves into just a poorly controlled character traversing uninteresting and unfun gimmicky levels.

ALSO I forgot to mention, the game does not lock your cursor when aiming, so if you start aiming near the edge of your monitor your cursor will hit the side of your screen and you won't be able to aim properly. Very frustrating issue in a game with this control scheme.

(1 edit)

I see what you mean by all this, Personally the gimmicks do get a little too annoying for me.

But if you've seen the older version of the game you'd see the difference between them is something very specific.

They really wanted to nail in the "retro game" idea.
From mechanic ideas, to visuals, to practically almost everything that happens...

There's this vibe of "game" on it.

Which is somewhat the exact opposite of what you seem to want. Having a more down to earth mechanics that combine with the golfing physics and such like the wind make alot more sense than a huge dashing enemy.

This is a mini-golf game, isn't it?

...okay now for my opinion:

I agree the game did feel different than the beggining, And honestly I think it isn't because the game is *actually* different, It's probably just because it's different from perspective of the game I was playing before this update.

Before this update, If someone came with a mod where you grind to get extra content, Add a ton more mini-games, And ESPECIALLY, added A LOT of skins...

I wouldn't have liked the drastic change.

I love the game, but from my POV, I would have done it so much differently.