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(2 edits)

Hi, i really enjoyed the game, was a cool mechanic that i haven't play before, but ik there it exist already, i have encounter some "bugs?" and some things that i would like you to fix 


The UX part 

1. Even tho at first i dislike the increased speed it has at just enter the game cause i was using a trackpad i later get used to it (maybe start with low speed and get to increase it by a ratio? idk is not that bad anyway)


The logic flaw

2. The way the souls value get to increase by a lot  i got to think that why increase the level of the others "powers" when i can just farm the souls value and then just jump to higher lvls in the other ones, but there was a problem i got into a zone that it increase it by toooooo much when i was in lets say lvl 73 (when nows cost me 73 souls to increase one more time) i was left with 70 souls and when i played and got just 1 more soul i pass from 70 -> 24904.44, i thin thats too much... with that 25k souls i got from "lvl 73" to "lvl 235" of souls value and when getting 1 more soul i pass from 37 -> 1,407,737,500,000,000.00 


I get it was a jam game i just wanted to pointed out so you have it into count next time cause i like the way you thought the jam and not just made a sexual game like the usual, even tho it was fun to play and try to follow the circle with my cursor

(1 edit)

Thank you for playing and enjoying the game! Yes, as you mentioned the way stuff scales in the shop is kinda broken. I didn’t have time to test it through and think of ways to limit the scaling, so the price goes up linearly while the effect is exponential. It felt alright in fairly short tests but I do realize it scales out of control.

At the moment I’m working on a big update on my main game Drain the Sire, when I’m done with that update I think I’ll come back and give some love to this one too :)

Apart from the game mechanics themselves, I also have visual improvements (the character art at the moment Is only in flat colors, I want to give her proper shading) and I’ll add the final stage with a twist in the progression. Stick around if you wanna see it!