While the pitch of the game is extremely compelling and design document manages to outline the mechanics, win condition, there is no clear "call to action". I have high hopes for this project, but I fear that the scope and lack of clear production plan could lead to rushed content in the endgame. Overall, I suggest budgeting time more efficiently and homing in on a clear goal/call to action in hopes of putting out a game that's as good as the initial idea.