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(1 edit) (+1)

Very cool game, especially for a first jam!  Short, but sweet.  I love the idea of programming the enemies as the main way to beat them; really neat idea.

I got stuck at the second guy for quite a while; I found the first and third bosses much easier to understand.  Maybe it would be helpful if he started a little closer to the pit so that it's visible earlier on?

I also feel like the hitboxes are pretty big and could be telegraphed better (to avoid the player dying when seemingly touching nothing); usually it's better to make the hitboxes slightly smaller than the objects they correspond to, rather than the other way around, so that the player thinks "how did I avoid that hit?" instead of thinking "that didn't even hit me!"

love the boss introductions.  Super stylish, both visually and aurally.  And the note from God at the start got a chuckle out me.

All-in-all, very solid first jam entry.  Great work!

Thank you for the advice!! This is actually really helpful thank you 🙏