Right off the bat, I could hardly read the introduction cutscene with the time given. From what I was able to read, it looked so fun! Instead of it going automatically, just let the player click through so that they can really enjoy it and get the full story. Once in the game, I was never able to reach the end. The idea of a labyrinth could work, but it needs to be done better. As of right now, players just have to go out and keep a mental map in their head of where everything is, and that's very difficult. Maybe having something that you can place down and light, allowing you to come back and replenish without losing everything. It would not stay forever, so you have to eventually get back to work. Just anything that would make it a bit less punishing to not know where you're going.