Ohh yeah I agree about the issue with the Myconids. I thought that since I allow the player to use 5 party members, enemy counts should be slightly higher but I think this balancing gets impacted with the Myconid part since they like to spam status effects and you have to fight all of them so it will end up being a bit tedious.
However, a part of me did want to make it somewhat long since you are essentially wiping out their entire tribe and to make the sacrificial decision feel easy to do but with implied consequences. But yes that's definitely a part that needs better balancing.
But thank you regardless for checking out my game. It's very interesting to hear other people’s thoughts on it.