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Thank you! I actually planned to include mechanics like bridge cooldowns, different fruit types with unique effects, and a “cooling down” system for missed fruits (like reducing the missed count by 1 every 5 seconds), and, of course, actual assets and not silent with shader-ed placeholders XD. Also, you were supposed to score points only by throwing fruits from the bridges. Unfortunately, I caught a cold right at the start of the jam, so I had to focus on recovering rather than developing. :( But I’m so glad to hear that you enjoyed the prototype! :D