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(1 edit) (+2)

Hello! As the dev behind the Proto DSS-LMBS, thank you kindly for your review! 
I asked Starmage to add a couple of warnings in the game page about the prototype state of the engine and the unavailable support of controllers at the current state of the engine but we may have forgotten to add them to the game itself. 

As for your points, the current state of the DSS-LMBS only has some improvements over the old version (CEL-LMBS) due to the port to RPG Maker MZ and they were mostly on the dev side. 
I'll try to explain what is coming and why it's missing.
- Auto Turn after dodge is coming when the state system is added (that is, Auto, Semi-Auto, and Manual) and will mainly be available as an option and forced during Semi-Auto.
- Spell casting being interrupted is currently on the works because the casting system has been revamped a bit.
- Enemy balance fell mostly on me so this is my fault because I tried to make it less bothersome but some of the difficulty enhancements from the CEL-LMBS made its way to this new version way too early, so I apologize for any issues caused.
- Normal attacks still use the original CEL-LMBS way of activating instead of the DSS one (that is, they're being read differently, hence why they're slow)
- For the tutorials, we planned to port SoTE's new tutorial system but the deadline was near over us so we decided to go for a simpler approach.

I recently verified and:
- It seems the high cost spells (That is, Divine Judgement and Stellar Destruction) do not work but waste the spell. That's a bug that was left unsolved despite testing many times, again, I apologize.

Still, we appreciate your review and we (mostly I on my game when I deploy the complete version of the DSS-LMBS) hope we can offer a better experience next time!