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Hi there! The game looks really interesting, but I'm getting a fatal crash right on startup. I'm playing on a PC with integrated graphics, and it seems the engine is crashing because it's trying to force 4x MSAA (SampleCount:0x4) on a 1360x768 resolution, which my system can't render.

I tried lowering the settings manually via the GameUserSettings.ini file and using launch arguments, but the game seems to override them and hardcode the graphics settings.

Would it be possible to expose the Anti-Aliasing/Resolution settings or disable forced MSAA by default in a future update? This would really help players with integrated graphics or low-end PCs enjoy your project!

Here is the exact crash log I get: LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 294] Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed with error E_INVALIDARG Size=1360x768x1 PF=11 [...] SampleCount:0x4

Thanks for your time and keep up the good work :v

(+1)

Thanks so much for letting me know! I'm actually gonna look at fixing this right now, I can see its definitely an issue. Thanks again!