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Cheesable by not even understanding controls, trying to play fairly is harder, but still unbalanced. Maybe a zone of movement can set the difficulty

(+1)

Thanks Elf,

I wish I had made the mouse controls more analogue, it snapping in to the other direction as soon as you had i our mouse in that direction made it hard to control especially when you are just a little faster than everything else and you had to slow a little more to keep them in range to shoot.  having walls like David mentioned probably would help with balance and likely a sense of direction :)