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There's something interesting going on there, but it's not very fleshed out. It's hard to tell what's going on and what I'm supposed to be doing. Everything happens so fast at the start, and there's no audio/visual queues for important things like dieing. For a first try it's not bad :3

(+1)

Yeah, having the level restart after death was a last minute addition, I even had a big death sound for the player but never got around to implement it.I'm pleased as a first attempt although I really wished I had more time this in the end was like 5 or 6 hours all together in bits and pieces and I will admit I only worked out Struts about 3 hours in and probably how to use arrays not long after.  the concepts are definitely easier in python and oh god the time took to work out why it all died seconds in because using the sizeOf(array) return length of byte and not the number of elements in the array really hurt my brain for a a hot minute. Thanks for taking the time to have a look.