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(3 edits)

Well, I did some testing and came across some rather strange findings. First, the issue persists in Windows 11, so I suspect it’s related to my PC setup. Second, performance has regressed compared to the previous version; in short, there seem to be frequent stutters. I suspect the problem lies specifically with the dual-GPU configuration (especially considering that the Intel Graphics is used for proper display output).

I’ll also share my setup details, just in case they’re useful to bug post:

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CPU: Intel Core i7-11800H

GPU: GeForce RTX 3070 (laptop)

The laptop itself is Maibenben X568.

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I think I should wait for the new version of Godot.  If it would be useful to test something, I’m ready to help however I can.
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UPD: I also decided to test default version on another PC with different setup (Windows 10) — for some reason, the new default version wouldn't launch there either. o_0

If I manage to figure out the reason, I'll let you know.