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(1 edit) (+1)

Good to know. I tried every button and even interacted with the FOB scanners you put everywhere, but nothing worked. I literally tossed something at the door base to open it, and it only worked once, so a button to open it will be needed as they don't work properly. Money is definitely a hard one to adjust as it is basically needed to win a match, and a guide book being free as well as a way to track progress like in Phasmaphobia is still needed as it will be necessary to actually know how much is needed to be done, and what is already done. No offense but the guide book being there all the time and a checklist for progress are both no brainer requirements for a game like this. Hope you add them as well.

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The door should be working correctly. To open it, aim at the door, hold down the left mouse button, and drag your mouse in the direction the door opens. For example, if the door opens to the right, drag your mouse to the right.

As for the guide, I think there may have been a misunderstanding. I didn't intend to include it inside the game itself. Instead, I put it in the game's installation folder from the beginning. There's a file called **"A_Tour Information.txt"** that explains the controls and gameplay.

That said, your feedback made me realize that having the guide only in the installation folder isn't obvious enough. I'll consider adding it directly into the game as well.

Thank you for taking the time to play the demo and share your feedback. It really means a lot to me, and your suggestions are very helpful.

I'll be blunt with you. Callung the guide file A_Tour Information.TXT does not sound like it has any relevance to gameplay. Most people wouldn't even look at a TXT file that literally said gameplay guide. This is a case of dev perspective vs casual player perspective. It's when a dev does something that he believes is obvious since he made the game rather than trying to look at it as a casual player. A game dev had to add a large section as a tutorial after getting lots of comments complaining that they couldn't get past the first obstacle, simply because the game had nothing to explain how the game works.