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Hadn't really considered expanding it. I suppose making it any bigger would run counter to my original aim. :-)

If anything, maybe it could be further condensed.  Although the first rule tries to accomplish that. I suppose it could be played in an even more minimalist way by just asking the oracle for everything, and not figuring  success likelihood or counting failures.  

That random dungeon word generator is very evocative! 

(+1)

Oh no, I didn’t mean that it needs refining. This is done, it’s great, and it has already served as a basis for play. 

Asking the CGM for everything, may throw things for a loop (if that is what you like, great). I like the idea of you decide the world, the oracle decides chance. It is an elegant balance that should be preserved. 

Now with a diceroller on your wrist, an adventure can be played almost instantly.