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vid: 

tl;dw uhhhhhhhh i have noo idea what to even say

i love the idea, i think there's tons of potential 

please dont open your indie game with a 3 min unskippable cutscene a bit of intro is fine and actually enjoyable a bit but dont start with a cutscene and immediately into npc dialogue that i also cant skip

combat feels awful, enemies got stuck constantly and i could barely tell if i was even hitting them

++ vsync please add vsync to your game most games should come with vsync enabled by default but a lot of themn  dont but vsync limits the pressure on CPU because tons of games using too much everyframe logic 


i guess the question is like do you even NEED combat? it couldnt just be a little fun exploration game i guess you could but its kinda superfluous to the overall vibe and goal of the game i think but i think theres stuff to explore there for sure

(1 edit)

If you talked to the npcs at the start they explain all the controls, all of the npcs have multiple lines that sort of explain everything as you go, you seemed to have skipped all of that, you also missed the playable piano.   Those npcs are just for this demo though and not really there in the actual game.  The intro is going to lead into a tutorial that explains how to play.