I'm glad you drew some inspiration from SSB, which I love. I see other comments talking about dash attacks and stuff -- maybe it's that I didn't use a controller or just fought AI the whole time, but in terms of attack variety I was only able to get J and K to fire off and wasn't able to modify them with movements. I assume this was just up to me not knowing the right way to play. Also, my only successful strategy was to a) not get hit lest I get perma hitstunned (seemed to happen a lot if I tried to block), and then b) walk at the enemy and press J repeatedly, and that seemed to be the ticket to victory for me lol. I appreciated the SSB jump mechanics - if you had more time to add aerials, I would probably have played for quite a lot longer!
I thought your short lore blurb on the game page was engaging on its own. It doesn't really tie in with the gameplay, but, you know.... maybe it doesn't have to. And it's a jam. But it was cool for its own sake!