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(2 edits)

Thank you so much for giving my game a try, I appreciate your help with my learning and development. This game did start as my first experience in using the MV engine so I was learning as I went. I absolutely agree with your points, as I have had the same thoughts about this game. I actually had many issues with the way I built this game, lighting and random plugins breaking all the way but now this game is behind me I am taking all I have learned and all the criticism from people like you to mind so I don't repeat those mistakes in the future. I have now moved onto using MZ and purchased resources that give me consistent visuals, purchased a great plug-in bundle from Sang Hendrix that allows me to build a much more detailed and "living" world  that doesn't conflict with itself and have completely moved away from AI. Now I know I still have a very long road ahead of me before I can create games worth selling but I am taking it slowly and ensuring I cover all the pitfalls and discrepancies that this game contains so as to not repeat them. I agree that the "random combat" type world is frustrating and out of date, that is why I have been learning the action engine from Sang Hendrix and am working towards building a more Diablo type ARPG  instead of the JRPG style. Once again I really do appreciate your input and time you took to play my game. Because I'm solo and don't have the kind of time I want to develop my new title yet, it will be some time before I can get a demo ready but if you keep an eye out I hope to impress you and others are n the future.