Ooooh, Awesome!
For the tutorial, it is in the works, sorry you had to go all the way back to the games page to read how the controls work. I'll make sure to do a better job of making the games tutorial teach the players how the game works.
Adding in a wave or level indicator is truly a great idea, that really skipped my mind, thanks for pointing this out.
You are right when it comes to the shots coming from the center, its something i've been trying to fix for a while now. Everything seem all nice and smooth when you play with the mouse and keyboard but then t feels like playing with a hammer when using a controller. The aim gets messed up but movement and every other feature stays normal, all shots fired then become slightly offset. My greatest fear with this was fixing the aim for the gamepad and then having it become messed up when a player plays with the mouse and keyboard.
And yeah...
the options menu in the current build functions more like a design direction or cover and was not meant to be in the build. It was strictly for testing purposes to see how the UI matches the feel of the game.
My bad for leaving it there. Sorry...
By the way, what do you think of the overall design for the options menu, do you think it fits the current game style and feel?
Thanks for checking out Tide-Breaker Overdrive though, your feedback means a lot.
Thanks again.