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(+1)

Ooooh Nice intro music and text sounds!

The transition to the main game screen looks great too, it matches the style of the game ( in my Opinion ). I guess the games UI was inspired by Shovel knight?  :  )

I would also strongly recommend adding a text ( Animated ) which tells the players which key to press, ( especially for much newer players getting in to pc gaming ).

One thing i really liked about the gameplay was the fact everything was unlocked right from the start, it was awesome to simply press the spacebar and see my character dashing through enemies without taking damage although in some cases, some where along the later stages i found myself landing straight on the enemies and taking damage having nothing else run through my mind other than ( This could really use some double jumping and or a shoot mechanic ) its a really god thing you added the checkpoint system, that was quite thoughtful. Nice touch!!

I also thought it would also be a good idea if the enemies didn't move as fast as they did mainly cause the characters damage range is relatively cute.

 After my first kill, i immediately imagined my knight with a massive sword and a side arm cause i'm a huge nut for massive humongous swords that deal crazy damage and fast gameplay. XD

In all, Nice game, im looking forward to seeing a complete version of this. Great game!

(+1)

Thank you so much for the detailed feedback! I'm really glad you enjoyed the game.

About the UI, it wasn't directly inspired by Shovel Knight, but more by NES-era games in general. Since Shovel Knight also takes a lot of inspiration from that era, I guess there is definitely some connection there haha.

The double jump and shooting mechanics are actually things I want to add in the full version! My idea is to create a progression system where players unlock new abilities based on their score, something like:2000+ score → double jump. 3000+ score → extra HP. and more upgrades as you progress.

I really like the idea of making the player feel stronger as they improve. I also agree that some enemies can feel a bit too fast, especially the slime. I'll keep that in mind and make some changes in the future.

Thank you again for playing and for the great suggestions! 

no worries Lucas. Unlockables are stuff that really need play testing to make sure they work right, especially when its directly tethered to the gameplay mechanic.

Also if you'd like to talk more about game dev, and stuff i'd be more than happy to do so again.

We could provide detailed feedback for each other on our current and future games, so just let me know if you're interested in hanging out. 

Best of luck with The Knight who never saw the sea.