I would be interested in learning more about what the player actually does beyond collecting water and copper wire. For example, what kinds of enemies, traversal abilities, upgrades, or obstacles will make exploring each area feel distinct? It may also help to make the “Plant a Seed” connection more visible through the player’s motivation or the ending—maybe restoring a water source, protecting a growing plant, or helping a damaged ecosystem recover after the data center is shut down. Overall, it is a funny and relevant concept with a manageable scope, and I’m curious to see how the gameplay develops.