Also, thanks for the feedback. I originally created the game as a semi-afk tab in tab out sort of game. But while playing it myself I've realised it's actually more engaging that I imagined. I agree the abilities should scale more with your level. Something I will look into.
Maybe they should scale from level and use, allowing different people to become more potent with the skill they use. Those who focus single nodes gaining damage while those who want to use pulse instead of single target gaining that. Also it seems that using purifiers limits your xp gain compared to pulse, so its better for personal progress to focus on using pulse repeatedly instead of actually progressing the wave. Purifier seems like an inhibitor so you only get so much xp from the investment.
At the moment i'm online alone and its just aint sustainable.
Gods have spoke and added 10 max energy to the energy pool, but as it is it just feels like this game is disrespecting my invested time.
I choose to let it burn because its impossible to hold grown like this on wave 22. There are 11 hearts and i just don't have the tools nor time to contain this.
Will be back when there's personal progression.
The amount of corruption at these waves is almost un-playable with so few players. It was designed that you would need 10x this number of players at this wave. There will be a fix coming in the next hour, but I want to try and time it with finishing this wave, to avoid griefing the players who have invested so much time in wave 22.