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(+1)(-2)

Hiya! You can find view the objects materials in the Shader Editor. 


If you're talking about image textures however, most of the texture work is done procedurally with vertex paints, to keep the file-size down. I'm working on a baked version at the moment!

(-5)

yea.... thats what i was asking about, image textures.   nobody can port ur flowey if they dont have image textures.

(+1)

Well, they can always bake them! I'm taking my time with it, but anyone can do it if they're quick enough.

(-4)

im not baking them thats not something i do. i just port models

(+2)

I feel like being able to bake textures yourself is a pretty important part of porting a model, isn't it?

(-4)

no because 99% of the time the models i port from smut base and sfm and deviant art ALL have their image textures either in a texture folder or packed into the blend file or as a vtf that i can easily convert into png or jpg, dont think low of me i know what im talking about i been porting models since 2018