I played Taproach and wanted to share some feedback.
The movement and visual design of the creatures are extremely well done — they feel disturbingly real in a way that genuinely triggered a strong sense of physical disgust.
In fact, the animation and the moist, twitchy look were so effective that I actually had to stop playing halfway through a stage because it made me feel nauseous.🤢
If you ever plan to push the “gross-out” direction even further, adding thicker, wetter splatter effects when crushing the bugs — maybe with some internal bits spreading out — could amplify the visceral impact even more.☠️
By the way, I also make a bug‑crushing game myself (DIGDUG‑3D), but it never reached the same level of shock or biological realism as yours.
I’d love to hear your thoughts on my game as well, if you have time.😘