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(+1)

I played Taproach and wanted to share some feedback.

The movement and visual design of the creatures are extremely well done — they feel disturbingly real in a way that genuinely triggered a strong sense of physical disgust.

In fact, the animation and the moist, twitchy look were so effective that I actually had to stop playing halfway through a stage because it made me feel nauseous.🤢

If you ever plan to push the “gross-out” direction even further, adding thicker, wetter splatter effects when crushing the bugs — maybe with some internal bits spreading out — could amplify the visceral impact even more.☠️

By the way, I also make a bug‑crushing game myself (DIGDUG‑3D), but it never reached the same level of shock or biological realism as yours.

I’d love to hear your thoughts on my game as well, if you have time.😘

(+1)

Haha, thank you for the feedback. The game is definitely meant to be creepy, but fun.

DIGDUG‑3D is really neat. I love the original Dig Dug game arcade and this concept is great!

I played and I think it has strong potential. The characters are cute like in the original game.

I felt that the movement and controls weren't very intuitive on desktop, but you do spell out the controls at the bottom, so that helps. On mobile, it worked better for me, but still it was hard to tell what was going on from the first person viewpoint. 

The map was a nice 3D perspective to make it more clear. Maybe you could have an insert overlay of the 3D map in the first person perspective? Of course the navigation was always a bit tricky in the original.

I really like the pumping action and, of course, the splats! I always dreamed of Dig Dug the Movie, a live action film...

Best of luck with the development.