Oh nice, the constraints in the game (water, memory, range, coverage) felt very on theme. It got out of hand both with the gameplay, but also the narrative context of the game.
Old school aesthetic clicked for me and felt really scrappy and good. I especially loved the cascading windows of death when you lose. The UI also felt very responsive, which is no easy feat, and it performed great on browser even when things got uber chaotic.
Great entry man, I enjoyed playing it :)