The concept is amazing! I like how it isn't over zealous of the theme and impact but a subtle yet impactful "planting" of an idea and habit that can be grown and make great waves in the community. I think this game fits great with this day and age; I apprenticed the awareness of "doomerism" and the aesthetic will help steer away from that, too. Though I do think revising the production plan slightly would be better since, given the nature of jams, having a playable prototype throughout the sprints instead of building the pieces one by one and merging at the end avoids many issues later on, especially in tight deadlines. Besides troubleshooting, it can help clarify and bring out better ideas.