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  • -Concept – Is the idea engaging and compelling?
    • I am immediately hooked by the idea of the climate crisis being heavily influenced by the government and their shadowy agenda. Totally fantasy, guys. Seriously though, really cool concept.
  • -Theme – How effectively does the concept engage with the Climate Jam themes?
    • Government action and really big organization action is a huuuuge part in fighting climate change, and the immediate focus on the government’s involvement not against the climate crisis but for it really I think is a good way of showcasing that sort of interaction. Also the mention of the “cockroaches of the world” is a subtle but not-so-subtle way of tying how climate change can disproportionately affect marginalized communities into this game’s concept and I am in love with it. By the way, by the time I wrote this, I was only like two sentences in, so this can only get better from here.
  • -Impact – Does it include a meaningful, solution-focused call to action?
    • The call to action is literally written in the doc and imo it has the power to be super meaningful to a lot of people, especially with the idea of increasing climate literacy and decreasing individual guilt towards people in their shifting environments when they, say, may not have the resources to do more than they are now in terms of helping the environment. It also helps to showcase to people in ways that not necessarily shift the blame solely to “big business and government”, but showcase the level of impact they have, at least as I am reading it. Really cool stuff going on here.
  • -Audience – Is there a clear target audience for this project and its message?
    • Queer ecofeminism. In terms of target audience, I think the message could not be clearer imo. For me, at least, this feels specifically targeted to resonate with people who may be a part of one or more marginalized communities and to help ease their mind, at least a little, in terms of what they can do, and what they are doing, to help the environment.
  • -Aesthetic – Is there cohesive visual, audio, and/or narrative direction?
    • Tone is clear and concise and gives a very very very clear picture of what the player is going to see and feel while playing through both the physical and virtual aspects of this game. Love the mixed media idea, btw, absolute fire. Narrative also seems to heavily influence the art direction, which has great consonance as well. Due to the analog components of the game, I wouldn’t say that audio is necessary, but I think that if you could implement audio in a way that you think would enhance the playing and narrative experience (at least moreso than is shared on the doc that I can see idk if I’m just blind), I think that would be a huuuuge boon to this already wonderful game.
  • -Scope – Is it achievable within the duration of this jam?
    • I think that because, at least mechanically, this game is so heavily based in the micro-community that forms between the players and their choices in gameplay sessions, I think that this game seems very achievable over the course of the jam.
  • -Production Plan – Is there a clear path to completing the project?
    • (ngl I feel like I’m just glazing atp if y’all even read this far) The path from ideation to polish feels entirely complete and very detailed and I feel like I can know almost exactly what to expect from this team, and considering how much I already am excited for this project, that is just amazing, and I genuinely cannot wait to see even more from this team and this game. You WILL  be getting a follow from me.