Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

hi. this seems like a very simple and clearly laid out concept and plan for a puzzle game that would appear to be possible to accomplish within the given time frame and collaborative team. the most exciting piece of this, for me, is the sort of nonlinear engagement of needing to double back on prior levels and open up seemingly unrelated levels. i appreciate the intentionality and hopefulness behind the idea of focusing on smaller changes and needing to nurture them. i feel like i'd need to have more visual information in order to respond meaningfully to the aesthetic elements, but i look forward to what grows from these ideas. thanks!