However I'll explain this to you;
14 is the water/ice mine that it could freeze/drown captain to death, to prevent, clear the board. it freezes the entire board, including the mine board, radar and the time too.
In novice mode, 14 was a water mine that it has 4:14 minutes to clear the board if it don't, 14 mine will explode and captain drowns.
(14 can be both Water or Ice mines depending on difficulty.)
15 is a shadow mine that it has a penalty every time you use a radar to detect the mine, 15 times, it became visible and explodes instant
and lastly, 16 is a storm/thunder mine, that it has some similar mechanics to 11 and 3, 16 has lighting bolts to shoot the cursor while revealing the mines, if it reaches 16 revealed mines, explodes instant
That is my mechanic style concept.
However for 100, the mine will unknowingly appear in outer space, actual size of a gas giant Jupiter which it is 6 light years away from earth. It gets closer to earth for 4.4 gigameters, which it can rain sea mines and including bosses.
HOWEVER IT HAS ITS ALL ABILITES AND PENALITIES to successor and current bosses.
In order to defeat 100, you must defeat in total of 90 bosses, including mini bosses. some of these bosses had the secret key to defeat the 'FINAL TRUE SUPERVILLAN BOSS'. 100's method is shooting tiny mine-shaped asteroids at cursor, going after the cursor.
If it fails to defeat 100, 100 will explode like a dying planet, shredding and dividing into mines, planting the entire board of mines, including double mines and all mine variants- exploding everything and the captain succumbs into death into 100.

