I like the concept of being effectively the settlers of a bunker, and the art style seems like it will be full of character (at least based on the references). Plus, I love a good rpg game, and the ensuing excuse to yell at your friends over minor issues. If it's a standard tabletop, setups, cards, and player discussion, the scope shouldn't be too tough to manage as long as you remember it needs managing. Although again, not entirely confident I understand the game's medium. I'm also not entirely sure how this will tie into queer ecofeminism, but I'm excited to find out, and the idea of losing skills or information over time is very cool.
The way it seems to be described, it might be good to look into (and maybe pull from) an rpg game named executive decision (https://www.gregstolze.com/execdecis.html).
Basically, it looks good :3