the incremental focus makes a lot of sense in the metaphorical planting a seed, and i quite like that. i do have to wonder what there is to the gameplay to make collecting the trash a challenge, because without something like that it could be kind of trivial and perhaps not click with players and may potentially diminish the message. i think it's excellent to switch the focus from cleanup to prevention in the late game, that's a really cool idea and seems like it will work well with the constant growth expected of an incremental game. good luck with the game!