I played with keyboard controls only, so I can't really speak to how it feels with a controller. I imagine it's a much better experience since the keyboard controls felt pretty rough. Having J to shoot and U/O to dodge is really unintuitive.
Some thoughts while playing:
- Why does the character only shoot in a spray pattern? The heavy reliance on auto-aim means the player can't really compensate for the recoil, so it just comes across as adding extra difficulty for no real reason. There were also quite a few times where the auto-aim locked onto the wrong enemy.
- The way the maps and enemy placement currently work, it's very common for enemies to be shooting at you from behind, so you'll often get hit without even realizing bullets were coming. With the current control scheme, there's no easy way to quickly turn around either. I think this visibility issue is one of the reasons most tank-control games tend to use a more top-down perspective.
- Dodging feels pretty awkward to use. The animation is slow, and it covers very little distance so it ends up feeling pretty unresponsive.
I like the idea of a flamboyant 1920s showgirl protagonist mowing down mobsters while dancing. It's a fun setting with a lot of personality, but I think it's currently being held back quite a bit by how janky the gameplay feels. Reading the other comments it looks like its based on a game called PN03? I never played that so maybe I'm just not the target audience.