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(+1)

I think the main idea is really nice. I believe one of the best ways to create games is by rethinking ideas that already exist and giving them a fresh twist.

I just have a few comments that might help.

At the beginning of the game, if neither player moves, the ball just keeps bouncing back and forth between the paddles forever. Maybe the ball should start in the center of the circle and launch in a random direction instead. That way, both players would have to move right from the start.

I also think adding an AI mode would make the game much more enjoyable. Playing against myself was pretty difficult and not very engaging. 

Another thing I noticed is that it's a bit hard to predict where the ball will end up and reach it in time. Maybe the ball could start at a slower speed and gradually get faster as the match goes on. Alternatively, you could make the circle a bit larger to give players more time to react.

Overall, I think it's a really creative take on Pong. Nice job!

(+1)

Thanks a lot for trying out Awkward Pong,

I initially ignored the ball moving straight down... it was just being pulled by gravity, it was the easiest approach to get some basic gameplay working and since at the time i was the only one playing it i kinda forgot it there as i quickly began to work on the games UI and other features which are currently in place and will be updated immediately after the jam.

The current build, though, sadly only existent on my PC is far more engaging to play, all with a few Upgrade features, and polish.

The ball also starts in the center of the circle, launching in a random direction with a fixed speed which increases on the first impact made with either paddles. Thanks for pointing this out.

Adding an AI mode seems pretty solid, i thought of it earlier in development but shrugged it off as i saw it taking a whole lot of my time from my actual project, " Tide-Breaker Overdrive ". However, i will consider adding it in soon. I have also reduced the speed of the ball and since there will be Upgrades, i have decided to make changes to the game through those rather than forcing progression like the classics.


Thanks again for checking Awkward Pong and for such awesome feedback. XD