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I'd argue about whether they are Hard Counters or Soft Counters, but I think it doesn't really matter, since unless you are changing out your Glyphs for each fight to counter the enemies, players aren't likely to have specific counters

That's why I looked at them more in a general use case, how good a Glyph is at one specific scenario doesn't make it better then a good general perpose, particular when you can't have all Glyphs at once, flexibility is a big strength