I love your game’s premise and how it creates a meaningful intersection between technology and nature through your seed-planting robot. This explores how technology in its current state can be developed to restore nature and maintain the natural world instead of only taking from it to further its advances. I don’t know if this is intentional, but the fact the robot is alone in its endeavor also emphasizes how gradually working to make a big change in the world can be a lonely journey.
I wonder about how you’ll explore the themes of greed within your game since your gameplay focuses on exploration and seed planting. This could potentially be done through environmental storytelling that the player could pick up on as they navigate the barren landscape.