Preamble
I enjoyed it! I recorded my first start and playthrough of the game here:
First contact and install
I was glad seeing a real submission for the jam. Different supported platforms were also nice to be seen, I’ve played the Linux version. There is no web version but that is more important for the casual audience. The main menu was clearly structured. Just by seeing the buttons I knew it was a Godot game. Nothing out of the ordinary in this regard, so I hit start game
Day 1
The start was a bit rough. All the calls with the boss are not intelligible to me. Subtitles would have helped. The walking speed was very slow which made exploring the area not fun. But the team did a good job to restrict the size of the world. The developer also made it clear that the truck and the post box are the primary things to be interacted with. Although it took me some time to see that I was supposed to only deliver one package and not all of them. After that it was smooth sailing gameplay wise
I felt something like fun when I encountered the round package. It was very well executed how it made a sound and jumped out of the hand and got hurt a little bit. The shock with the package station itself wasn’t really worth my attention, it’s too cliche. Putting things into the locker works well. Didn’t had any issues with putting something in or closing the doors
Day 2
Boss is telling me something again, I don’t understand anything. At the second delivery I enjoyed hearing the wailing man although I was not knowing where the sound came from. Rewatching my gameplay shows me that I haven’t seen the large wind turbine in the background, my brain filtered it completely out. After delivering the first package of the day, the women was greatly implemented. The appearing sound effect worked and the woman looks great, including a clear animation. Although the voice is a little bit “old witch” style and not really fitting to the age of the character, but I put that under placeholder asset which survived the release
I saw I had to deliver a bottle. While running to my truck I knew I have no bottle and I was a bit lost. Luckily by accident I saw the (proably previously wailing) man with his bottles. So this problem was solved before I struggled. When delivering the bottle, the joke with the opening door was just greatly executed. Again a spark of fun appeared. Walking back, time to complain about the slow walking speed again. After the locker mixer started, I enjoyed having well working light and sound effects
Day 3
I already optmized my time unloading the truck while the boss is calling. I always saw the “End call” button but I was actually curious if there is something to be heard or understood from the call. By the time the call endeded I had moved most of the packages already to the locker. When fixing the locker it was clear what happened, so that was executed well. When doing my final delivery, it was clear what had to be done. A good ending
Summary
Good game, playtime 10 minutes when stretched. The credits run too slowly and I think it would have been more practical to put everything unto one page and not scroll it. Also thank you for the confirmation that no AI art was used. A worthy entry for this jam!