this seems like a very clearly laid out, straightforward, and executable game. i think it would help to have some visual material beyond words for my own conceptualization. i had forgotten about the backup plan part of things, but i appreciate the sort of goals/stretch goals setup here. i suppose it seems a little on the nose to me, and as effective as the learning elements seem to be, i wonder if the game will occur kinda like a request to eat vegetables. i'm curious about the elements that could create deep engagement and how you see them pulling players in.