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Really strong central hook with using different species as puzzle-solving tools, it creates a fun and intuitive connection between the game's mechanics and subject. There is also a strong emotional foundation that I feel will make the robot's journey feel much more meaningful without requiring a large amount of dialogue. The only thing that is concerning is the scope of the project, especially with each plant requiring its own interactions, animations, logic, and failure opportunities. I think a strong next step would be building a vertical slice around a couple of plants first , and once that's completed, start implementing others. I can't wait to see where the project goes!

Thank you! The scope is always something to worry about, and we're trying to keep a lid on it before things get out of hand haha. By the end of this week, we're going to see where we are at and figure out if we need to pull back on things.