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There is a very strong and compelling central idea with the cards doing more than providing resources and attacks, but having them build an ecosystem and determine how that ecosystem responds to external pressures. I especially enjoy that players are given additional chances to repair their mistakes. I feel this communicates climate resilience and long-term thinking more effectively than punishing player experimentation. I think the team's next step should be defining a small vertical slice with a fixed starting deck, one crisis, one recovery route, and a clear end state. I would also recommend deciding whether the intended experience is mostly cozy, strategic, or cautionary, and then moving on to establishing a few firm visual and tonal rules around that choice.