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I do really love the tone and feel that's being described for the game, but I feel like it will be shadowed by the unclear message the game is trying to send. I don't quite understand when it's stated that: "What the player experiences is no longer the anxiety of drawing cards, but the surprise of nurturing a new life like opening a blind box in a post-apocalyptic wasteland." when a key part of gatcha games, and parts mentioned within your GDD about the game, is that there will be "bad" options that you get. The research that has been done for this game is remarkable, but I think the mechanics and gameplay loop of the game doesn't do the it justice, and strays away from the main themes of the jam.