There a plenty of concrete ideas here that look like they will be interesting to explore and play with, however a game like this needs a lot of implementation to be fun and I fear that with your team size it might be hard to accomplish it without serious crunching. The aesthetic does still feel up in the air at the moment and I hope you can settle on something to help with asset creation.
Viewing post in L.U.S.I. – Living Under Severe Impacts jam comments
Thank you for the constructive criticism. You're absolutely right—there is a real risk that, since I'm developing this project on my own, I'll eventually have to make compromises, whether that means cutting back on certain mechanics or spending less time on the visual polish.
That said, I'm going to do my best to make the most of the time I have. I'm genuinely passionate about researching this topic, and I hope I can bring more attention to this issue and help make it accessible to a wider audience.
I wish you good luck with your project ;)