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Fantastic, the TTRPG angle gives this game a lot of ideological sway over the players because of how intimate a player has to be to properly interact with the system. One thing to keep an eye on is scope and playtesting. These systems are hard to make, let alone make fun. If you can handle that within the time of the jam then this will be great!

Thanks for the advice Cepter, I definitely agree that the scope is really massive right now. I've received a lot of help from professors to help me decide what I want to cut, and I have a fairly strong vision for what the bare minimum of this game needs too look like. Thanks for your support, and I wish you luck on your project too!