Thank you for playing!
This game was created with respect for the game Rhythm Heaven. And just as you commented, it was released 20 years ago!
To differentiate it from existing rhythm games, I added several original features. For example, the gimmick where objects flowing in the same lane react at different times is something I haven't seen before. While this gimmick has the drawback of reducing the freedom of note placement, I believe it's an interesting idea that offers a different experience from typical rhythm games that mimic playing musical instruments.
Another example is the addition of posters that increase with combos. Once a poster is placed, it doesn't decrease even if the combo is broken. I wanted to prevent players from getting discouraged by a single failure. It's a simple idea, but I haven't seen a similar effect.
Synchronizing gameplay and music is something I couldn't fully explore during this game jam. Due to the limitations on note placement, it might be better to design the gameplay first and then create the music.
Thank you so much for your kind comments 😀